MCTD Development Log

The development process of Motocross: Chasing the Dream will be posted here
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hodge
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Kind of a double post, but we decided to put it on our social media so we made it a bit more dramatic lol
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MathieuAerts
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Oh my god! :shock:

I LOVE YOU! It’s amazing!

Are the animations of rider a bit jerky?
Is it the video that causes this?
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hodge
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Yes, they are jerky. The recording of the bike and rider positions only happen 8 times per second (8fps if that makes more sense). Since the video is recorded 60fps then exported at 30fps it makes it super choppy. In future replays I will bump up to 30fps so it will be smoother, I just keep forgetting lol
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MxWayGamer
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Nice works LCQ Team :)

I hope to try your game. Good luck for the next months !
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MathieuAerts
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Great work! Continue like that!
We can't wait to try the game!
Good luck for the future, we are with you :D
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hodge
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Still super glitchy, but the arcade whip physics are starting to come together nicely. Can throw some pretty realistic classic whips, turn-ups, and oppos.
storken
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Looks way improved!
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MathieuAerts
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What's news ? :D
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hodge
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Our event demo fell through so I've been working on steering/leaning adjustments based on feedback from our QA testers and I've also been working on the in-air physics some more.

Here is some visual candy. Alex is pushing the limits of the built in renderer inside of Unity. I really want to switch to HDRP to allow him to express his full creativity.
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MathieuAerts
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this image is beautiful!
the rendering of lights is really good :shock:
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