MCTD Development Log

The development process of Motocross: Chasing the Dream will be posted here
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MathieuAerts
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It's great to see some pictures of the development!
I repeat it again and again ...
I CAN NOT WAIT TO PLAY !!! :D :D :D :D :D

PS : What other games do you play? :P
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hodge
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Love the excitement! :)

The main game I play is MX Simulator. Been playing that daily for almost for almost 8 years now :lol: I also play a lot of Counter Strike and starting to get into Rainbow Six Siege.
storken
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hodge wrote:
Thu Aug 23, 2018 1:38 am
Been playing that daily for almost for almost 8 years now :lol:
Image

If I'm allowed to give a small bit of criticism, the crackles (?)/shadows casted in this close-up seem to be larger than what's "real". Realism or not, they're a bit big. I've seen this on a few sim tracks last year, where the shadows/shading in the ground were too big, it just felt weird to ride on and unnatural. However the on-track part seems on par :D
Image
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hodge
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There was a big lighting change in another branch that I have to pull into my branch still. The sun intensity in my scene is like 2.6 something and it should really be down by 1ish. It just makes the normal maps look more wild than they really are not to mention mixed with over-the-top post processing - not a good combination. Like I said though its been fixed I've just been too lazy to pull the changes. :lol:
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hodge
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Made some ruts in the sand today :) First post updated.
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MathieuAerts
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:shock: This is the best update :P
storken
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Ruts looks really good :)
joaosantos17
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Looks great can't wait 😉
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ClutchLuck
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Wow! This is looking good.
Desmond
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First post updated
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