The development process of Motocross: Chasing the Dream will be posted here
- Community Moderator
- Posts: 342
- Joined: Wed Aug 08, 2018 3:53 am
- Location: Sweden
- Discord: StorkeN#6883
If I'm allowed to give a small bit of criticism, the crackles (?)/shadows casted in this close-up seem to be larger than what's "real". Realism or not, they're a bit big. I've seen this on a few sim tracks last year, where the shadows/shading in the ground were too big, it just felt weird to ride on and unnatural. However the on-track part seems on par
There was a big lighting change in another branch that I have to pull into my branch still. The sun intensity in my scene is like 2.6 something and it should really be down by 1ish. It just makes the normal maps look more wild than they really are not to mention mixed with over-the-top post processing - not a good combination. Like I said though its been fixed I've just been too lazy to pull the changes.