MCTD Development Log

The development process of Motocross: Chasing the Dream will be posted here
storken
Community Moderator
Posts: 342
Joined: Wed Aug 08, 2018 3:53 am
Location: Sweden
Discord: StorkeN#6883
Contact:

Looks sick! 125s for the win! Love how the small "ripples" in the terrain looks so natural :)
User avatar
hodge
LCQ Studios Staff
Posts: 519
Joined: Thu Jul 19, 2018 1:09 pm
Contact:

I deleted a debug message today. Really hard work :lol:
Probably not going to see a ton from me this week. Moving back to school this weekend so I have a ton to get done this week, but I will try to do a bit on the game!
User avatar
MathieuAerts
Posts: 211
Joined: Wed Aug 08, 2018 3:39 am

it makes me really happy to see the evolution.
have visuals of your work is great!

Thanks for your following along!
and continue like that.

good school comeback Michael. :D
User avatar
22Ryann
Posts: 59
Joined: Wed Aug 22, 2018 9:03 am

Game is looking amazing guys! Nice work
Image
User avatar
HunterK155
Posts: 32
Joined: Wed Aug 08, 2018 11:57 am
Location: Pennsylvania

Holy hell! Now that is how national tracks should look. Looks so damn fun, good job guys. Will you only have national tracks for launch or what is the plan? If so, any idea how many? Correct me if im wrong but it looked like you have one pretty much complete map then the layout of this one so far?
User avatar
hodge
LCQ Studios Staff
Posts: 519
Joined: Thu Jul 19, 2018 1:09 pm
Contact:

Not sure what kind of tracks we will have at launch since the game is centered around amateur motocross when we launch the career mode. I'm sure we'll have all types of tracks from sx to gncc-like trails. We have a few other tracks that are in the game currently but they will probably be scraped since they don't line up with out current track work flow. On our next tracks it should only take two weeks at most to get one done with Damien and Kyle doing heightmaps and Alex texturing and adding vegetation.
Desmond
Posts: 51
Joined: Sat Aug 11, 2018 8:26 pm

To add to hodges comment, we want to always be releasing content after release. On alpha release personally i would like see and have like 4 or 5 racing tracks and a free ride compound.. The track u see at the moment is our first track with our current workflow. It may or may not be scrapped after kickstarter and all that.. It may also just be the tutorial place it does have a really cool trail system on the outside of the mx track. We might have a few am style sx tracks and maybe a pro.. Depends on time and such.. Currntly only have 1 modeler (Me) and i work 6 days a week 11 - 12 hour days right now.. So time is stretched with me. But on release we should have our editor aswell as object presets and jump brush presets.
User avatar
MathieuAerts
Posts: 211
Joined: Wed Aug 08, 2018 3:39 am

When I see all your comments, I tell myself that I am busy dreaming.
I feel that you are busy making a motocross game that everyone dreams!
I can not wait to contribute to your work because even if we have not seen any gameplay yet, you already deserve a reward for the work!

I wish you all the best again.
The community will grow again and again.
Continue like that guys!

Thank you!
Desmond
Posts: 51
Joined: Sat Aug 11, 2018 8:26 pm

Hodge deserves most the praise haha without him project would not be where it is at and shit not even started!... We all love reading the comments and seeing the excitement the game is giving people. Honestly still bogles my mind that motocross games have been made without much thinking of the consumer and more what the studio wants to do before their time is up. MXB is years ahead of any mx game physics but lack of netcode improvements and the fact he works on 4 or 5 games at a time does not help haha. not trying to bash on developers as making a game is extremely difficult just they need to look into what the people want and not what is on their budget..
User avatar
MathieuAerts
Posts: 211
Joined: Wed Aug 08, 2018 3:39 am

Yes I totally agree with you.
Post Reply