MCTD Development Log

The development process of Motocross: Chasing the Dream will be posted here
Wiggles
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hodge wrote:
Wed Aug 26, 2020 7:36 am
as well as bringing the track editor back from the grave and updating it.
ayyy lemme take a peak at this "traack editor"
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hodge
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Ripping my hair out from this track editor port from older unity version, but the basics are almost done. Image
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MathieuAerts
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This is really cool! Finally a game where we will have an easy to use track editor. Where are you with physics?
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hodge
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Still lots to do on the physics. Just taking a break from them to work on something a little less stressful.

Laying the groundwork for custom textures featuring the special "Bradley Wiggles" brush.
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storken
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That brush is a clear 10/10
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hodge
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Quick little file browser I whipped up last night to select heightmaps, brushes, textures, and track objects for the track editor. Going to clean up the UI tonight and add a couple more buttons and indicators to make it more user friendly.
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MathieuAerts
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Cool update! I want to see more 🤩
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hodge
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Had a little issue with heightmap terracing when loading a heightmap from disk. Fixed it and heightmap loading working like butter.
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hodge
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Saving and loading tracks is working in the editor. Still need to update UI with track metadata. These are stored locally so you can only open tracks that are yours. Tracks uploaded to mod.io will be converted to a different file format so someone wont be able to find the track file and move it to their local folder.

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An example of loading a real track...

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storken
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That's looking really promising! :D
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