Cool!
Development Suggestions
- MathieuAerts
- Posts: 99
- Joined: Wed Aug 08, 2018 3:39 am
Re: Development Suggestions
It's a very good idea!
I tried with an Oculus Rift CV1 on Mx bikes and I was very impressed!
I tried with an Oculus Rift CV1 on Mx bikes and I was very impressed!
2 x
Re: Development Suggestions
okay, so i have an idea ive been thinking about for a long time, and especially when i saw the latest post (as of 5 january 2019)
when you ride a race or practice or whatever, you will get tired. What i think being tired in a game means probably that its a very small delay, that gets bigger and bigger the more tired and longer in in the race. he (or she???:) ) will probably make more mistakes like with the leg at the corners (Waddle with the feet at the ground) and will probably not pop wheelies as good (like over whoops) (because the [/size]arms are tired). the faster, more aggresive you are in the corners, with the throttle, with the brakes, the more tired you get, as in real life. you get the idea i think.
i dont know anything about coding so i dont know if its simple or hard, though i guess its kinda hard because no one has ever done it what i know of. this is probably really hard to do, and i dont blame you. But it would be fun the see something from this list atleast
oh wait! i forgot. How do you get rid of this?
My idea is that you have to ride often ingame, as you need in the real world, and you've already showed us strenght training. if you could go out and jog/ run etc, just to keep the cardio in place, you're ready to go. this would probably change up a lot in the pro scene though, so it should totally be an option. But it whould be so cool if a game really captures how it is to be a motocross pro, how mutch dedication it takes. i think this post went really hardcore but it would be so cool, rewarding for those who went full in etc. iam full blown by this concept and i could write about this for hours but, i think you guys get the idea!
im holding my thumbs for this game to be the next MX game!
when you ride a race or practice or whatever, you will get tired. What i think being tired in a game means probably that its a very small delay, that gets bigger and bigger the more tired and longer in in the race. he (or she???:) ) will probably make more mistakes like with the leg at the corners (Waddle with the feet at the ground) and will probably not pop wheelies as good (like over whoops) (because the [/size]arms are tired). the faster, more aggresive you are in the corners, with the throttle, with the brakes, the more tired you get, as in real life. you get the idea i think.
i dont know anything about coding so i dont know if its simple or hard, though i guess its kinda hard because no one has ever done it what i know of. this is probably really hard to do, and i dont blame you. But it would be fun the see something from this list atleast
oh wait! i forgot. How do you get rid of this?
My idea is that you have to ride often ingame, as you need in the real world, and you've already showed us strenght training. if you could go out and jog/ run etc, just to keep the cardio in place, you're ready to go. this would probably change up a lot in the pro scene though, so it should totally be an option. But it whould be so cool if a game really captures how it is to be a motocross pro, how mutch dedication it takes. i think this post went really hardcore but it would be so cool, rewarding for those who went full in etc. iam full blown by this concept and i could write about this for hours but, i think you guys get the idea!
im holding my thumbs for this game to be the next MX game!
1 x
Re: Development Suggestions
Depending on how you would implement this, no it wouldn't be too hard. You'd first just need to figure out if it'll only be online or offline etc, but after that, it'd be somewhat easy. You'd set a timer and after 'x' time (let's assume 10 minutes) you'd let the variables/limits for the rider decrease on a random based scale by z%. Like:wille923 wrote: ↑Fri Jan 04, 2019 6:27 pmwhen you ride a race or practice or whatever, you will get tired.
I dont know anything about coding so i dont know if its simple or hard, though i guess its kinda hard because no one has ever done it what i know of. this is probably really hard to do, and i dont blame you. But it would be fun the see something from this list atleast
At 0-10 minutes you have full strength.
After 10 minutes and onward to a maximum of 30 minutes, you'll interpolate values max-min:
- Braking will be delayed from 0-100ms
- Lean angle/sliding out will be affected by 0-7°
- Fall-off by casing/overjump will be lessened by 2-15%
I am however not a fan of this. This would punish people who may be skilled, but doesn't have time to spend each and every day "working out", like I'd suffer from this since I won't be by my pc every other week pretty much. Also it'd be a chicken race of kids having time to press "P" to do push ups. The idea is cool, but I don't think it has place in a motocross game.wille923 wrote: ↑Fri Jan 04, 2019 6:27 pmoh wait! i forgot. How do you get rid of this?
WorkoutShowMy idea is that you have to ride often ingame, as you need in the real world, and you've already showed us strength training. if you could go out and jog/ run etc, just to keep the cardio in place, you're ready to go. this would probably change up a lot in the pro scene though, so it should totally be an option. But it whould be so cool if a game really captures how it is to be a motocross pro, how mutch dedication it takes. i think this post went really hardcore but it would be so cool, rewarding for those who went full in etc. iam full blown by this concept and i could write about this for hours but, i think you guys get the idea!
im holding my thumbs for this game to be the next MX game!
2 x
- MathieuAerts
- Posts: 99
- Joined: Wed Aug 08, 2018 3:39 am
Re: Development Suggestions
I agree with you. The idea of fatigue would be cool to put in place. your reflection is very good and I think that it is possible to put in place. What do you think Hodje?
we could even vary the values according to the texture of the circuit, and also according to the circuit (Motocross or Supercross)
now this is not a priority! I think that once the physics is over, it will be necessary to set up the kickstarter and then work on the details (different engine, animations, and all that you have planned).
Besides, could we have a list of the different things planned in the game?
we could even vary the values according to the texture of the circuit, and also according to the circuit (Motocross or Supercross)
now this is not a priority! I think that once the physics is over, it will be necessary to set up the kickstarter and then work on the details (different engine, animations, and all that you have planned).
Besides, could we have a list of the different things planned in the game?
1 x
Re: Development Suggestions
I think it should be completely opitional, atleast in multiplayer, and it should probably not be real time in story/singleplayer mode. I get that your not really a fan of this, because as said, everyone cant play all day every week, so i think servers should have 3 optionsstorken wrote: ↑Sun Jan 06, 2019 4:47 amDepending on how you would implement this, no it wouldn't be too hard. You'd first just need to figure out if it'll only be online or offline etc, but after that, it'd be somewhat easy. You'd set a timer and after 'x' time (let's assume 10 minutes) you'd let the variables/limits for the rider decrease on a random based scale by z%. Like:wille923 wrote: ↑Fri Jan 04, 2019 6:27 pmwhen you ride a race or practice or whatever, you will get tired.
I dont know anything about coding so i dont know if its simple or hard, though i guess its kinda hard because no one has ever done it what i know of. this is probably really hard to do, and i dont blame you. But it would be fun the see something from this list atleast
At 0-10 minutes you have full strength.
After 10 minutes and onward to a maximum of 30 minutes, you'll interpolate values max-min:You would have to run 2 randomizers in the background, one calculating chance and one velocity for given thing. Nor am I an educated developer, but I have some knowledge and think this could be done in a relatively simple manner.
- Braking will be delayed from 0-100ms
- Lean angle/sliding out will be affected by 0-7°
- Fall-off by casing/overjump will be lessened by 2-15%
I am however not a fan of this. This would punish people who may be skilled, but doesn't have time to spend each and every day "working out", like I'd suffer from this since I won't be by my pc every other week pretty much. Also it'd be a chicken race of kids having time to press "P" to do push ups. The idea is cool, but I don't think it has place in a motocross game.wille923 wrote: ↑Fri Jan 04, 2019 6:27 pmoh wait! i forgot. How do you get rid of this?
WorkoutShowMy idea is that you have to ride often ingame, as you need in the real world, and you've already showed us strength training. if you could go out and jog/ run etc, just to keep the cardio in place, you're ready to go. this would probably change up a lot in the pro scene though, so it should totally be an option. But it whould be so cool if a game really captures how it is to be a motocross pro, how mutch dedication it takes. i think this post went really hardcore but it would be so cool, rewarding for those who went full in etc. iam full blown by this concept and i could write about this for hours but, i think you guys get the idea!
im holding my thumbs for this game to be the next MX game!
1. On, its completely switched on, having you to train to be in the ”top”
2. Partly on, it is switched on, but the same for every on (would be cool if you could do custom settings)
3. Off, its completely switched off, no one gets tired and its like how it is in every other motocross game
And the idea off pressing a button, i dont really like that idea either. It should probably be one, or more (changeable) of these:
1.Pressing and dragging similar to uso (or osu or what ever) but controlling different parts of your body to do certain stuff.
2. Button combinations
3. VR, for those with VR headsets.
another idea would be putting up an schedule for your guy ingame, like when you cant play. It should probably be just 80% of increased skills (cardio etc.) so it wouldnt be as rewarding to not play, but if you balance it very good(shedule) you’ll still have a shot. train too much, and you are going to get burnt out, and does’nt have energy left to compete with the top in races. Train to little, and you’ll end up in the same situation, because you’ll still get tired. I think this gives people like you, storken; still a good chance.
Oh: stamina, for the whole weekend? Like if you rip too hard at practice and qual. You’ll end upp similiar to the burnout but just for the weekend and like say 2 days afterwards.
(Im feeling like im probably going too hardcore sim rn, and a little bit demanding, but, i would love a game that really mirrors the life of an real motocross/supercross pro)
i really love the fact that you guys making this game, are getting in touch with the community, because i feel like i also can be a part of making this game, i feel like i can ”affect” the game with my ideas.
1 x
Re: Development Suggestions
Instead of having workout stuff, I'd like to see a thorough server control system like enforcing some settings. These settings could range from:wille923 wrote: ↑Sun Jan 06, 2019 1:56 pmWorkout ideasShowI think it should be completely opitional, atleast in multiplayer, and it should probably not be real time in story/singleplayer mode. I get that your not really a fan of this, because as said, everyone cant play all day every week, so i think servers should have 3 options
1. On, its completely switched on, having you to train to be in the ”top”
2. Partly on, it is switched on, but the same for every on (would be cool if you could do custom settings)
3. Off, its completely switched off, no one gets tired and its like how it is in every other motocross game
And the idea off pressing a button, i dont really like that idea either. It should probably be one, or more (changeable) of these:
1.Pressing and dragging similar to uso (or osu or what ever) but controlling different parts of your body to do certain stuff.
2. Button combinations
3. VR, for those with VR headsets.
another idea would be putting up an schedule for your guy ingame, like when you cant play. It should probably be just 80% of increased skills (cardio etc.) so it wouldnt be as rewarding to not play, but if you balance it very good(shedule) you’ll still have a shot. train too much, and you are going to get burnt out, and does’nt have energy left to compete with the top in races. Train to little, and you’ll end up in the same situation, because you’ll still get tired. I think this gives people like you, storken; still a good chance.
Oh: stamina, for the whole weekend? Like if you rip too hard at practice and qual. You’ll end upp similiar to the burnout but just for the weekend and like say 2 days afterwards.
(Im feeling like im probably going too hardcore sim rn, and a little bit demanding, but, i would love a game that really mirrors the life of an real motocross/supercross pro)
i really love the fact that you guys making this game, are getting in touch with the community, because i feel like i also can be a part of making this game, i feel like i can ”affect” the game with my ideas.
- Tired rider variation
- Manual gearing
- "Pro physics" if we get something like that
- Start the bike manually after falling off the bike
- Longer to get back and ride after a crash
- Run out or fuel/battery
0 x
Re: Development Suggestions
I think the idea of the rider getting tired as a race goes on is interesting. But all the training/workout stuff to "be at the top"? No. To be good at most games you already need to play the game often...that should be enough "training". That's my 2 cents on the subject.
0 x
Re: Development Suggestions
So you mean somewhat of mxgp pros settings, how they done that when you create a server, if you played it u know what i meanstorken wrote: ↑Tue Jan 08, 2019 5:10 amInstead of having workout stuff, I'd like to see a thorough server control system like enforcing some settings. These settings could range from:wille923 wrote: ↑Sun Jan 06, 2019 1:56 pmWorkout ideasShowI think it should be completely opitional, atleast in multiplayer, and it should probably not be real time in story/singleplayer mode. I get that your not really a fan of this, because as said, everyone cant play all day every week, so i think servers should have 3 options
1. On, its completely switched on, having you to train to be in the ”top”
2. Partly on, it is switched on, but the same for every on (would be cool if you could do custom settings)
3. Off, its completely switched off, no one gets tired and its like how it is in every other motocross game
And the idea off pressing a button, i dont really like that idea either. It should probably be one, or more (changeable) of these:
1.Pressing and dragging similar to uso (or osu or what ever) but controlling different parts of your body to do certain stuff.
2. Button combinations
3. VR, for those with VR headsets.
another idea would be putting up an schedule for your guy ingame, like when you cant play. It should probably be just 80% of increased skills (cardio etc.) so it wouldnt be as rewarding to not play, but if you balance it very good(shedule) you’ll still have a shot. train too much, and you are going to get burnt out, and does’nt have energy left to compete with the top in races. Train to little, and you’ll end up in the same situation, because you’ll still get tired. I think this gives people like you, storken; still a good chance.
Oh: stamina, for the whole weekend? Like if you rip too hard at practice and qual. You’ll end upp similiar to the burnout but just for the weekend and like say 2 days afterwards.
(Im feeling like im probably going too hardcore sim rn, and a little bit demanding, but, i would love a game that really mirrors the life of an real motocross/supercross pro)
i really love the fact that you guys making this game, are getting in touch with the community, because i feel like i also can be a part of making this game, i feel like i can ”affect” the game with my ideas.I personally think that having to "do" a workout, or schedule it either wouldn't be used or that people would be annoyed with it. Don't take my comments like I'm trashing your ideas, I'm just trying to see what I/others might think about it.
- Tired rider variation
- Manual gearing
- "Pro physics" if we get something like that
- Start the bike manually after falling off the bike
- Longer to get back and ride after a crash
- Run out or fuel/battery
0 x
Re: Development Suggestions
I've only really played mxgp 1 for 1h ish hour in that series, but I can imagine it's the same idea.wille923 wrote: ↑Tue Jan 08, 2019 1:40 pmSo you mean somewhat of mxgp pros settings, how they done that when you create a server, if you played it u know what i meanSpoilerShowstorken wrote: ↑Tue Jan 08, 2019 5:10 amInstead of having workout stuff, I'd like to see a thorough server control system like enforcing some settings. These settings could range from:wille923 wrote: ↑Sun Jan 06, 2019 1:56 pmWorkout ideasShowI think it should be completely opitional, atleast in multiplayer, and it should probably not be real time in story/singleplayer mode. I get that your not really a fan of this, because as said, everyone cant play all day every week, so i think servers should have 3 options
1. On, its completely switched on, having you to train to be in the ”top”
2. Partly on, it is switched on, but the same for every on (would be cool if you could do custom settings)
3. Off, its completely switched off, no one gets tired and its like how it is in every other motocross game
And the idea off pressing a button, i dont really like that idea either. It should probably be one, or more (changeable) of these:
1.Pressing and dragging similar to uso (or osu or what ever) but controlling different parts of your body to do certain stuff.
2. Button combinations
3. VR, for those with VR headsets.
another idea would be putting up an schedule for your guy ingame, like when you cant play. It should probably be just 80% of increased skills (cardio etc.) so it wouldnt be as rewarding to not play, but if you balance it very good(shedule) you’ll still have a shot. train too much, and you are going to get burnt out, and does’nt have energy left to compete with the top in races. Train to little, and you’ll end up in the same situation, because you’ll still get tired. I think this gives people like you, storken; still a good chance.
Oh: stamina, for the whole weekend? Like if you rip too hard at practice and qual. You’ll end upp similiar to the burnout but just for the weekend and like say 2 days afterwards.
(Im feeling like im probably going too hardcore sim rn, and a little bit demanding, but, i would love a game that really mirrors the life of an real motocross/supercross pro)
i really love the fact that you guys making this game, are getting in touch with the community, because i feel like i also can be a part of making this game, i feel like i can ”affect” the game with my ideas.I personally think that having to "do" a workout, or schedule it either wouldn't be used or that people would be annoyed with it. Don't take my comments like I'm trashing your ideas, I'm just trying to see what I/others might think about it.
- Tired rider variation
- Manual gearing
- "Pro physics" if we get something like that
- Start the bike manually after falling off the bike
- Longer to get back and ride after a crash
- Run out or fuel/battery
0 x