MCTD Development Log

The development process of Motocross: Chasing the Dream will be posted here
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MathieuAerts
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Re: MCTD Development Log

Post by MathieuAerts » Thu Jan 10, 2019 3:57 am

Wow! It's awesome! How will collisions with other drivers work during races?
I imagine there are people who will stay in the middle of the circuit to annoy others ...
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hodge
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Re: MCTD Development Log

Post by hodge » Thu Jan 10, 2019 4:42 am

For sure. We plan to turn collisions off with other racers by default, but have the option to turn them on in servers probably.
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storken
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Re: MCTD Development Log

Post by storken » Thu Jan 10, 2019 8:10 am

Just riders themselves that have fallen off or actually the whole bike too at all times? I think ON by default, ghosted after 12s of not getting back on their bike :)
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Bulldog
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Re: MCTD Development Log

Post by Bulldog » Thu Jan 10, 2019 8:38 am

hodge wrote:
Thu Jan 10, 2019 3:31 am
First post updated. Having a super fun time working on rider falloff physics.
That looks great! But why did he fall down at the 35 second mark? There was nothing there for him to trip over.
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hodge
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Re: MCTD Development Log

Post by hodge » Thu Jan 10, 2019 12:36 pm

storken wrote:
Thu Jan 10, 2019 8:10 am
Just riders themselves that have fallen off or actually the whole bike too at all times? I think ON by default, ghosted after 12s of not getting back on their bike :)
It will definitely need a lot of playtesting. I kind of like the idea of them being on but being turned off after a certain period of time.
Bulldog wrote:
Thu Jan 10, 2019 8:38 am
That looks great! But why did he fall down at the 35 second mark? There was nothing there for him to trip over.
I killed him with a button.
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storken
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Re: MCTD Development Log

Post by storken » Thu Jan 10, 2019 12:39 pm

Bulldog wrote:
Thu Jan 10, 2019 8:38 am
hodge wrote:
Thu Jan 10, 2019 3:31 am
First post updated. Having a super fun time working on rider falloff physics.
That looks great! But why did he fall down at the 35 second mark? There was nothing there for him to trip over.
Obviously he was drunk as hell!
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storken
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Re: MCTD Development Log

Post by storken » Thu Jan 10, 2019 12:40 pm

hodge wrote:
Thu Jan 10, 2019 12:36 pm
storken wrote:
Thu Jan 10, 2019 8:10 am
Just riders themselves that have fallen off or actually the whole bike too at all times? I think ON by default, ghosted after 12s of not getting back on their bike :)
It will definitely need a lot of playtesting. I kind of like the idea of them being on but being turned off after a certain period of time.
Something like the ghosting in sim probably..? Works out pretty good most of the time.
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Bulldog
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Re: MCTD Development Log

Post by Bulldog » Thu Jan 10, 2019 12:48 pm

storken wrote:
Thu Jan 10, 2019 12:39 pm
Bulldog wrote:
Thu Jan 10, 2019 8:38 am
hodge wrote:
Thu Jan 10, 2019 3:31 am
First post updated. Having a super fun time working on rider falloff physics.
That looks great! But why did he fall down at the 35 second mark? There was nothing there for him to trip over.
Obviously he was drunk as hell!
:lol:
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aeffertz
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Re: MCTD Development Log

Post by aeffertz » Sun Jan 13, 2019 10:18 pm

hodge wrote:
Thu Jan 10, 2019 4:42 am
For sure. We plan to turn collisions off with other racers by default, but have the option to turn them on in servers probably.
Damn, I was hoping you would be able to be run over by bikes if you crashed. Not only would it be fun to watch but it'd also give you a reason to get back to your bike as quick as possible.
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hodge
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Re: MCTD Development Log

Post by hodge » Wed Jan 16, 2019 2:01 am

Been spending the last few days trying to upgrade the project to Unity 2018.x and it has been a huge headache. I just want to use the damn scriptable render pipeline!!! lol. Hopefully, I'll figure it out soon. All materials have to be updated to the HDRP shaders and the auto-update always crashes.
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