MCTD Development Log

The development process of Motocross: Chasing the Dream will be posted here
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hodge
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Re: MCTD Development Log

Post by hodge » Tue Apr 09, 2019 9:52 am

storken wrote:
Mon Apr 08, 2019 11:15 pm
So when can I make tracks? This game could be the 1st time I'm making a visually pleasing track :lol: :lol: :lol:
The track editor definitely needs some love :lol: I have to figure out how I'm going to do that. Our vegetation system is randomly generated so I'm going to have to figure out how To do that generation at runtime using user made models as well as ours as an option. I'll probably start out with pre-set biomes and then add in user made models because the current system in the editor is super outdated.
MathieuAerts wrote:
Tue Apr 09, 2019 2:16 am
The effects of lights, the atmosphere is beautiful !!!!
When will we be able to see a video?
Thank you! I'm still doing a lot with physics - trying to work on it at least 30 minutes every day, but can only get so much done. I'm not promising anything, but I'm shooting for early summer for a video of some kind for the forum guys. I just don't want you guys to be too disappointed if that doesn't happen.
MxWayGamer wrote:
Tue Apr 09, 2019 6:12 am
Good work LCQ Team !
The light effect is just perfect ! I hope it will be as beautiful as MESX 2 :)
Thanks, Hugo! Idk if we'll be able to achieve that, but we're going to make it look as good as we possibly can.
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MxWayGamer
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Re: MCTD Development Log

Post by MxWayGamer » Tue Apr 09, 2019 10:10 am

hodge wrote:
Tue Apr 09, 2019 9:52 am
Thanks, Hugo! Idk if we'll be able to achieve that, but we're going to make it look as good as we possibly can.
I trust you. Just be careful with the optimisation, I'm boring about low FPS on Mx Game :)
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MxWayGamer
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Re: MCTD Development Log

Post by MxWayGamer » Fri Apr 12, 2019 7:45 am

Do you work on the sync between rider on server ? Or for now, you just work on the solo game ?
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hodge
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Re: MCTD Development Log

Post by hodge » Tue Apr 16, 2019 8:23 am

MxWayGamer wrote:
Fri Apr 12, 2019 7:45 am
Do you work on the sync between rider on server ? Or for now, you just work on the solo game ?
All of the server stuff is super basic right now. We haven't really had much time to work on the multiplayer aspect of it. Currently our servers only support basic connectivity but I'm hoping I get some time to work on it soon.


Got some more stuff coming soon to show you guys. Obviously, I'm still working on physics but I've also been working more on volumetrics and particle systems for the bike like dust - it's looking pretty cool.
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hodge
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Re: MCTD Development Log

Post by hodge » Tue Apr 16, 2019 9:58 am

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Sorry about the mouse cursor lol
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storken
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Re: MCTD Development Log

Post by storken » Tue Apr 16, 2019 11:15 am

Aaand enter... Sicko mode!
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MxWayGamer
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Re: MCTD Development Log

Post by MxWayGamer » Tue Apr 16, 2019 4:58 pm

Where is my sunglasses ? Too much sun :lol:
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hodge
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Re: MCTD Development Log

Post by hodge » Wed Apr 24, 2019 9:02 am

Hey guys, quick update - I only have a couple weeks of school left this semester and I'm trying to build an in-game server list so you won't have to worry about typing in an IP address. It's proven to be a little more difficult because I started using a different networking framework that I'm having to learn.
Going to start some closed testing with a few of my close friends in the coming days. I'll keep this topic updated as best as I can just wanted to let you know in case I seem MIA.
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MxWayGamer
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Re: MCTD Development Log

Post by MxWayGamer » Wed Apr 24, 2019 3:28 pm

Great news :)
I hope tests will be fine.
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MathieuAerts
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Re: MCTD Development Log

Post by MathieuAerts » Thu Apr 25, 2019 3:18 am

Mmmh, great news!
Return to us once the tests are done.
We are looking forward to seeing the results.
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